![]() ![]() It ultimately led to some hilarious moments as my machine looked like it was created by Snork from the Moomins. T he levels requiring flying proved to be the most challenging ones, because I did not study how to build functional aircraft. The monument kindled my rocket straight away, blowing half of my machine into the sky, forcing me to fundamentally change the structure of my machine. For example, I stored a rocket on the front side of my machine and it catastrophically backfired as one of the levels had a laser- firing monument as your only enemy. ![]() It was shockingly enjoyable to see my machines get absolutely destroyed by varying misfortunes. At the end of the game, I had created numerous machines with varying levels of success. ![]() The grand war machine might have been an unstoppable force against great enemy forces, but it did not prevail against the simplest puzzles requiring any agility, which forced me to creates few types of different prototypes for different kinds of challenges. What made the game enjoyable for me was witnessing my siege engines evolve into grotesque monstrosities as time went by. That said, it is possible to build remarkably complex machines in the game, and the game does give some instructions for that as the player advances further in the game. The same logic applies to weapons: just press a button and your rockets will launch or your flamethrower will torch your enemies. For example, the player is not required to build a complex motor for any machine – the mechanized wheels work without one. Playing the game does not require expertise in mechanics, engineering or in any related field. While building these different kinds of machines might seem challenging at the first glance, it is surprisingly simple in the end. The game also has the possibility to create your own levels with a level editor, and the ability to play or host multiplayer games. The levels are designed in such a way that it would be extremely challenging to beat the game with just one machine, as some levels require more firepower, some require more mobility, and some might even require the ability to fly. In Besiege, the player creates different kinds of siege engines and machines in order to clear objectives, ranging from destroying defended structures to reaching checkpoints within a minefield. Besiege is a strategy sandbox video game developed by Spiderling Studios. ![]()
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